jazzfor.blogg.se

Age of empires 2 incas
Age of empires 2 incas







age of empires 2 incas

I don’t think this should be an Inca bonus, but it’s an idea for an interesting civ bonus that I thought of. Once you get pushed it’s super difficult or there is no chance to make a comeback, unlike there would be if you played berbers, mayans, poles, burgundians, ethiopians, etc. Incas are pure garbage at higher elo levels when you fight people who have around the same skills as you. No way to distract your opponent unless you are already overrunning him or it’s a team game. Then again, setting up feints is harded for a civ without light cav or the eco to produce diversions.

age of empires 2 incas

They can castle drop about 20 or 30 seconds faster than other civs thanks to the stone discount and armored vills but in the current meta that’s not a good idea, and at high elo matches it’s almost impossible unless your opponent was distracted.

age of empires 2 incas

In castle age, they have to pay 200 food and 200 gold just to get their eagles to be cost efficient against knights without the economy to back them up like aztecs and mayans.

age of empires 2 incas

They used to have towers, but now that’s in the past. The llama and extra pop houses are good for feudal maa-archers but they don’t have any military bonus that helps them punch. But they don’t have any kind of gold sustain like turks, aztecs and mayans (who are also mesos), persians, spanish, etc or any kind of scaling food bonus like aztecs and mayans, khmer, slavs, etc for late game and fulfill their role. They are supposed to be a late game civ specialized in counter units. The only bonuses that should stay are their 10 pop houses and stone discout. The fourth idea is just a water down version of the third idea each farm upgrade makes farms 5% cheaper make the free Llama the new Inca team bonus. Also remove the faster farm team bonus its a bad team bonus and it has too synergy with the buff that I just proposed. it’s much better to built a farm for 28W then reseed it 8 minutes later when your economy can better afford it making boom easier. making farms cost 60/42/28/18 with each upgrade while only providing 175F. The third idea is replace give to make farming upgrades give a discount on each farm instead of increasing the food each farm can produce. The second idea is too give them Inca villagers the archer upgrades so that when they garrison they will shoot more arrows. The first idea is too expand on the idea of Incas being a counter units civ and give them +10% to all bonus damage. When the dev took away the Villager upgrades in feudal they never gave them something new which was weird to me Incas were always the weakest of the Meso-civ and It is confusing that they decided nerf them instead of Aztecs or Mayans.









Age of empires 2 incas